I just got a copy of the 'art of How to train your dragons' and saw your fantastic sketches( hiccups expressions. How was your vacation? whats happening new.. any new exhibitions.. when is your artbook coming..? and pls include some videos of your 'art in progress'... wish you a great day everyday.
after a while i got to sit with the book 9 the art book of dragons) for a while.
whats the thing called 'markers' thts mentioned everywhere?
pencil and markers...is it the same alcohol based markers?
and one more dobt.. do you do the animation just like 2D ..which menas laying down the thumnails ( as given on page 26 of the artbook)
Do you animate the characters straight ahead or pose to pose?
and it was mentioned that the twin headed dragon (zippleback)had more than 4000 controls.One of the reasons why i didnt venture into 3D animation is that the software makes it appear 'too' technical.. how do you get the same fun with so much handles sticking around the model?
Was toothless your design ?How did you manage your time between design and animation?
and one more (stupid) question... What happens after designers finish their job in a project...like once all the stuff moves to modelling..are they allocated to the next project?
It would be great to get some answers from your your expertise...someday.I will be checking very often
6 comments:
cool one...
Is this a complilation of portraits?
I just got a copy of the 'art of How to train your dragons' and saw your fantastic sketches( hiccups expressions.
How was your vacation?
whats happening new..
any new exhibitions..
when is your artbook coming..?
and pls include some videos of your 'art in progress'...
wish you a great day everyday.
manoj.
Hi Simon,
after a while i got to sit with the book 9 the art book of dragons) for a while.
whats the thing called 'markers' thts mentioned everywhere?
pencil and markers...is it the same alcohol based markers?
and one more dobt..
do you do the animation just like 2D ..which menas laying down the thumnails ( as given on page 26 of the artbook)
Do you animate the characters straight ahead or pose to pose?
and it was mentioned that the twin headed dragon (zippleback)had more than 4000 controls.One of the reasons why i didnt venture into 3D animation is that the software makes it appear 'too' technical..
how do you get the same fun with so much handles sticking around the model?
Was toothless your design ?How did you manage your time between design and animation?
and one more (stupid) question...
What happens after designers finish their job in a project...like once all the stuff moves to modelling..are they allocated to the next project?
It would be great to get some answers from your your expertise...someday.I will be checking very often
Manoj.
Your work is really inspiring - I love your sketches earlier on in your blog! Good Stuffs! :)
It's good! Nice work!
http://www.geraldorobertodasilva.blogspot.com/
I may be late to the party but I recognize that guy.
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